PROJECTS
Previous Collaborative Projects
Over the three years I have been studying at ACM I have learnt how to work within a structured team as well as an individual due to the group and individual projects. This course has allowed me to explore and grow as a digital artist by gaining more experience and knowledge when working with different softwares such as Zbrush and Maya. These softwares in combination with the collaborative assignments have helped to develop my skills as a 2D and 3D artist by putting the knowledge I have gained into practice to a deadline. This course has also taught me how to manage my workflow and time when working within a team efficiently using different industry techniques such as the Agile methodology through software such as Jira, Confluence and Trello.
Sombre: 2019 - Sound Designer
Link: https://drive.google.com/file/d/1hlbsH1AcxdKygVM5PV-6CbM_wsll4Ia7/view?usp=drive_web
When working on Sombre I was able to apply my previous experience with using Logic Pro X to compose some atmospheric music for the game and implement this within Unity. Sombre was a game with a very dark atmosphere and I wanted to reflect this atmosphere within the music for the game in order to create a more immersive experience for the player. Within Logic Pro X I used a midi keyboard to record a few chord sequences in order to create the foundation of the background music.
Revitalise: 2020 - Character and Environment Artist
Links: https://revitalise.itch.io/revitalise
Trailer: https://youtu.be/JFAqmvNmXaY
Within this project I had to take on multiple team roles by completing both environmental and character art tasks which was a large diversion from the original project plan. I kept track of all of my tasks by using Trello, which allowed me to view the overall progress of the project but also my team members' individual progress. From these tasks on Trello I ended up picking up art tasks from the backlog of the projects because we were reaching the deadline and tasks were still piling up due to a team member being unable to complete them. Time management during this project was crucial as I took on so many tasks at the last minute that had to be completed within a short timeframe. Communication was also extremely important during this project as I had to report back to my team's project leader to confirm all the work I was completing was meeting standards and expectations despite the delays and difficulties we encountered as a team.
Environment house project 2021:
Link: https://sketchfab.com/3d-models/rionas-victorian-shop-f630bb25128a4688aee201652d230ea8
For this project I took my own reference photos of houses and used them as inspiration to model, texture and render this Victorian Shop. I used Maya, Photoshop and Substance Painter to create this model and SketchFab to render it.
Reliq: 2021- Environment and Prop Artist
Link: https://reliq-studios.itch.io/reliq
For this project I worked in a completely different art style that I hadn't had previous experience with. I created the 8-bit art style by using the pixel map in photoshop, due to equipment limitations at the time. Reliq was also my first experience in making a horror game which really influenced the colour palettes and references I used when creating the background and prop art. Reliq was also a project that allowed me to fully explore creating environments and props because my previous experience with environment backgrounds was during a very challenging project where due to the circumstances I didn’t have enough time to fully invest and take my time with my work.
The Gallery: 2021 - Environment Artist
Link: https://reliq-studios.itch.io/the-gallery
When working on The Gallery, this was my first time creating and implementing 3D art. This resulted in a lot more involved communication between the artist and the designers. For example, in order to scale the 3D background art correctly I needed the dimensions of the room from the designers and programmers to make sure that the background was big enough for the characters to fit into. This was also the first project where all communication was controlled and guided via a command chain. Any alterations, confirmation and rejection of art designs had to go through the project leader during the weekly standups.